Overview
e-on Professional Solution includes:
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What’s new in Vue?
Main features in Release 2023:
The 2023 release adds tremendous QoL changes to the Function Editor, shader conversion for Redshift in 3D Studio Max, new nodes, GGX reflections across all material types and feature parity between VUE Creator & Professional / Enterprise.
Newly supported host application versions for the VUE integration plugins are Maya 2023, 3DS Max 2023 and Cinema 4D S26 & 2023.
Supported render engines are all builds of V-Ray 6 & V-Ray 5, all builds of Arnold, Renderman 24 and all Redshift builds starting from 3.0.46.
- Feature parity between Creator and Professional – Creator now includes the same feature set as Professional. Except for the number of render nodes for network rendering (which is 5 for Creator), every feature from VUE Professional is now included in Creator.
- Complete Function Editor overhaul – Now you can work faster and more efficiently in the graph than ever before, which will speed up your daily workflow tremendously. You will certainly feel much more comfortable and at home in the revised Function Editor.
- GGX reflection model for highlights – You can now switch the highlight model type in standard from phong to the much better GGX model. Switching to GGX ensures that no matter the atmosphere model and light intensity, highlights will always look the same and you no longer need to tweak materials to adjust over- or underexposed highlights.
- Redshift conversion of VUE scenes in 3DS Max – You can now switch the highlight model type in standard from phong to the much better GGX model. Switching to GGX ensures that no matter the atmosphere model and light intensity, highlights will always look the same and you no longer need to tweak materials to adjust over- or underexposed highlights.
This release adds additional plugin compatibility for the following host application versions and render engines (bold items are new):
- 3D Studio Max 2016 to 2023
- Maya 2015 to 2023
- Cinema4D R20 to 2023
- Redshift material conversion (starting from 3.0.46) in Maya 2020 and above, Cinema 4D R23 and above and 3D Studio Max 2022 and above
- Support for V-Ray 6 in 3ds Max, Maya and Cinema 4D
What’s new in PlantFactory?
Main features in Release 2023:
The 2023 release adds a much-requested cutout leaf node and editor for working with atlas maps, support for storing plant information from the graph as vertex colors, parametric editing of vertex-color based Ambient Occlusion, an instance node for exporting lightweight plants with point clouds and support for nesting loops within loops with iteration nodes.
On top of these modelling features, new meshing options for the quad meshing mode have been added, subdivision surface blending has been extended to triangle meshing modes and the PlantFactory plugin is now available for Unreal Engine 5. This release also finishes the graph overhaul that began in release 2021.2 and will vastly improve your daily workflow.
Finally, PlantFactory Creator and PlantFactory Professional / Enterprise now have the same feature set, with Creator being limited to non-commercial use only.
Newly supported host application versions for the PlantFactory integration plugins & extensions are Maya 2023, 3ds Max 2023, Cinema 4D S26 & 2023 and Unreal Engine 5 to 5.1.
Supported render engines are all builds of V-Ray 6, V-Ray 5 & V-Ray Next, all builds of Arnold, Renderman 24 and all Redshift builds starting from 3.0.46.
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Cutout Leaf Node– includes an editor for cutting out custom meshes with triangles or quads from a single texture or a texture atlas. This is an essential feature for real-time pipelines and low-polygon modeling.
Control polygon size, catmull clark subdivisions, hooking point, LOD simplification and rib placement. Use alternate cutouts on the same material, save cutouts to a library or load one of the many preset cutout shapes. -
Vertex Colors And Ambient Occlusion – Procedural information from the plant graph can be stored as vertex colors in user-definable channels and sets.
The following pieces of information are supported: - Material blending weight for recreating material blends between primitives, e.g. between trunk and branches
- Leaf color shift (hue, saturation & lightness / value) from leaf nodes for recreating leaf color variations without additional textures
- Material color for recreating procedural materials (e.g. materials created with noises and fractals in the material graph) without having to bake them into textures
- Ambient Occlusion for pre-computing AO on the final plant mesh.
- Nested Repeats With Loop Nodes – Go beyond the limits of traditional node-based approaches with the power of building repeats into the graph. With this release, loop and iteration nodes can now be nested within other loop nodes. Produce natural, fractal-like growth patterns for highly realistic growth shapes with minimum effort.
- An Entirely New Graph Experience – The quality of life improvements in PlantFactory 2023 will speedup your daily workflow tremendously. Several search functionalities were added for nodes, for node parameters inside of nodes and for finding nodes quickly in large graphs. Smart data conversion, improved node readability and intelligent connection handling make connecting nodes and navigating through the node network a breeze.
- More Meshing Options & Better Subdivision Surface Blending – Multiple new meshing parameters were added to geometry nodes.
- Export Instances With The Instantiation Node – Produce lightweight vegetation assets for projects where every single bit of performance counts. The new instantiation node replaces individual geometry primitives with lightweight instances upon export. Everything placed after the node in the graph will be treated as a copy which will be placed on a point cloud in the exported mesh. Rotation, scale and offset randomizations can still be applied as part of the point cloud data.
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Redshift Material Creation in 3DS Max – The Redshift material conversion is now available for 3DS Max 2023 and above. Use the PlantFactory integration plugin to create materials for Redshift 3.0.46 and up.
The plugin offers a choice between materials with a regular alpha channel and materials that utilize Redshift’s unique sprite node, which we highly recommend for best rendering performance. - Unreal Engine 5 Integration Plugin – Continuing from the last release, the PlantFactory integration plugin is now also available for Unreal Engine 5 as a Technology Preview. Together with the new vertex color and Ambient Occlusion post-processing features, it is now more convenient than ever to bring your PlantFactory vegetation assets into Unreal.
Highlights
Be Productive The Professional Solution enables freelance artists and small to medium studios to create digital 3D environments for VFX, films, gaming, and architectural visualization industries. Let the power of procedural technology help you model, texture, render, and export your scenes and assets with ease! Dive into the solution that will help kickstart your creativity and productivity! |
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Rendering Power VUE’s proprietary render engine gives you the power to render in a vast range of quality settings giving you the ability to illustrate your scenes all the way through from quick thumbnails to photorealistic stills and animations or even to output as a multi-layer PSDs perfect for compositing. |
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Lighting From dawn till dusk, night to day, VUE’s atmospheric effects can encompass any lighting scheme you need to produce. With full control, that rainy day in London or a snowstorm in the Himalayas is only a few clicks away. |
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Adaptable & Powerful The Professional Solution offers all the tools you’ll ever need to create realistic environments along with a range of tools that can be used at any stage of the creative process. From concept, to story boarding, compositing and finished scenes, animations, and more! The procedural vegetation modeling software offers the power to generate not only hero plants but also the same plant with various levels of detail to suit your requirements. |
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Export, export, export Export your content or scene to other 3D apps using export formats like Alembic, FBX, 3DS, OBJ, C4D, LWO, and more! Provides full exchange compatibility with an extensive set of import and export filters for both 2D and 3D content. Export any native element such as trees, terrains, skies, and complete scenes using dedicated polygon reduction and UV unwrapping tools. |
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VUE Features
VUE features an interface design that’s optimized for ease-of-use and productivity and is packed full of amazing rendering features including volumetric effects, glowing materials, lens flares, stars and planets, rocks, and more!
VUE is so productive and easy to use that you’ll be designing and animating 3D scenery within seconds.
Terrains VUE integrates flexible and powerful terrain modeling technologies. From creating full planets to infinitely detailed terrainscapes, VUE’s got you covered! Create hydrological and thermal simulations, manually sculpt them in real time, and even animate the parameters. Procedural terrains provide an unlimited level of detail; move your camera closer, and more detail is seamlessly added. Like procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. Allowing more flexibility and realism to your terrains. Heightfield Terrains are also significantly faster to render! |
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Vegetation VUE ships with a hefty plant library, comprised of over 170 plant species, from HD vegetation to low resolution. More species are added on a regular basis. The VUE vegetation technology ensures that no two plants you add to your scene will be identical, freeing you from hardcore vegetation modeling tasks, and adding more subtlety to your scenes. VUE is natively compatible with the fully procedural PlantFactory file format, to produce high-quality hero trees as well as distant vegetation. VUE can animate all of the exposed plant properties (such as Health, Seasonality or any other published plant parameter). |
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Ecosystems With e-on’s patented Ecosystem technology, you can easily populate your scenes with millions of plants, trees, stones and other objects, to achieve an unprecedented level of natural complexity and detail while keeping VUE’s performance and display running smoothly. Ecosystems do not merely scatter objects randomly across the surface. Instead, our technology decides where to place them according to the natural rules you define. Additionally, the Ecosystem painter lets you interactively paint Ecosystems over any surface. |
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Clouds & Atmospheres Simply said, VUE has the most advanced, complete and fully procedural atmospheric engine on the market. Convert any mesh to clouds, create complex atmospheres from scratch, or use any of the predefined atmospheres, create planetary cloud layers, and export standalone clouds or full cloud layers as openVDB *. You can easily control the overall shape of the clouds, from feathery to clumpy and create skies with as many overlapping spectral cloud layers as you like for complex and unbelievably realistic cloudscapes! |
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Lighting VUE offers a multitude of lighting options to create stunning outdoor and indoor scenery including a scientifically accurate photometric atmosphere/light model, cutting edge global illumination and indirect lighting engines, HDR image-based lighting, a complete set of light types with raytraced and mapped soft shadows and a full-featured lens flare editor. |
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Materials The creation of natural 3D environments requires highly complex shaders that respond to altitude or slope, seamlessly cover any terrain, and exhibit enough detail whether seen from distance or from close-up. VUE features a shader system that is fully optimized for the challenges of Digital Nature. By using three types of material editors, you can effectively create anything from simple bitmapped textures to elaborate multi-layered procedural materials that dynamically respond to the environment. VUE is fully compliant with the PBR Metalness workflow and includes a Specular to Metalness converter. |
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Rendering VUE offers 2 render engines: a fully customizable CPU Ray-tracer, and a hybrid GPU/CPU Path tracer. Both render engines incorporate all of today’s high-end features yet stands out in their ability to handle huge polygon counts quickly and efficiently. Render your scenes in stereo, 360° VR Panoramas, VR180, to play them on any Stereo-compliant platform (such as Youtube for instance) or devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc. For more artistic freedom, VUE also includes a fully featured Non-Photorealistic Rendering shader that analyzes your renders to create stylized artwork. |
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Integration Because we understand that our tools will find their place with bigger arsenal in your pipeline, we made sure that what you do in VUE does not merely stay in VUE, and what you do outside of VUE can be imported seamlessly. VUE can be installed both as a standalone package, and as a plugin for 3ds Max, Maya, Cinema4D or LightWave. With the included conversion tool, VUE scenes can be rendered with any renderer such as RenderMan, Arnold, Octane, VRay Next, Corona, etc. Camera motion can be imported and exported as .FBX as well as Nuke .CHAN files. – And that’s just scratching the surface of how well VUE can fit into your workflow! |
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Export VUE lets you export every single asset of your scenes: Plants, Rocks, Terrains, Ecosystem populations, procedural materials, Camera paths, lights, Cloud Layers, Standalone Clouds and even full scenes, in a wide variety of file formats, such as FBX, Alembic, OpenVDB, 3ds, Collada, Ptex and more. You can control every single Level of Detail, per instance, or globally. On top of this, skies can be exported as HDR skydomes or skycubes. |
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Compositing VUE provides extensive multi-pass rendering options. Virtually every rendering element, every layer, every material and every single object can be assigned a separate pass. VUE generates all multi-pass renders in High Dynamic Range, including all objects, cloud and layer masks, rendering components, ambient occlusion, shadows, reflections, atmospheric contributions, etc. Multi-pass renders can be exported as EXR 32 bit files with each pass stored in high dynamic range format. |
PlantFactory Features
PlantFactory is packed with amazing features that deliver unsurpassed realism and performance. An essential tool for any VFX pipeline, PlantFactory will have you creating stunning digital art in a flash!
Production Proof Plants created with PlantFactory can be exported to any 3D application using export formats such as Alembic, FBX, 3DS, OBJ, C4D, LWO, etc. Plants are exported fully rigged, fully textured, with UV maps and displacement, and with all their LODs. Breeze or wind animated plants can be exported as a fully rigged mesh or as a cloud of animated vertices (MDD style). You can fine-tune the animation of rigged mesh plants directly inside your target 3D application. PlantFactory also offers a variety of export presets, custom tailored for specific host applications. Such presets include export for 3ds Max, Maya, Cinema4D, LightWave, Modo, ZBrush, Unity, Unreal, Blender, and more… PlantFactory also ships with import plugins for 3ds Max and Maya. These plugins allow for loading, editing health, maturity and season as well as published parameters and converting native PlantFactory content within the host application, without going through any baking or exporting processed. |
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PlantFactory + VUE When used in conjunction with VUE, PlantFactory will fully integrate and expand the software, so that you can access the plant editing power of PlantFactory directly from VUE and use the VUE tools to affect the PlantFactory vegetation. |
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Seasonality One of the key features of PlantFactory is its ability to dynamically set global plant characteristics such as plant age, health, and seasonality. These characteristics can drive any node or set of nodes in the TPF graph to add more complete plant definition and realism. |
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Total control & endless possibilities Plants created in PlantFactory are built in three different ways-
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Compare
Compare e-On Software Solutions
Main Features |
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Includes Vue Creator |
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Includes PlantFactory Creator |
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Includes 25 Render Nodes |
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Core Procedural Creation Features |
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UI / UX |
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Import |
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Export |
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Compositing |
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Integration Plug-ins |
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Python Scripting API |
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Unlimited Render Size |
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License Server |
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Floating License |
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HW Suggestions
Recommended System Specification
NOVEDGE is an authorized HP reseller that offers a wide range of professional quality notebooks and workstations to meet your hardware needs.
In addition, NOVEDGE works with High Speed Computing to customize workstations to give you the perfect hardware for your design needs at a competitive price. Contact us to discuss pre-built and custom configuration workstations and laptops.
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If you need help with sales instead, we have an excellent human team that will be happy to help you find the products best fit your needs from our very large selection of standard and custom workstations and laptops. You can get in touch with them by email at [email protected] or phone at 1-415-848-9018.
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