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Highlights
What’s New Redshift’s latest release includes Random Walk and Volumetric Anisotropy; two long-awaited features that give artists the ability to achieve a wider range of looks with their renders, bringing the quality of their imagery to the next level of realism. |
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Core Production Strength Redshift has the features and uncompromising quality of a CPU renderer, but at GPU rendering speeds. Unlike other GPU renderers out there, Redshift is a biased renderer that allows the user to adjust the quality of individual techniques in order to get the best performance/quality balance for their production. |
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Photorealism Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time. |
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Shading & Texture Redshift’s out-of-the-box functionality provides the essentials for delivering photorealistic results, and its RenderView Interactive Preview Region makes it a breeze to tweak settings and get immediate results. In fact, artists can make adjustments more or less in real time. |
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Character Every artist wants their renders to look great, but also need results quickly because faster rendering means more time to be creative and deliver client revisions. There are many amazing renderers out there that can bring your 3D creations to life, but only Redshift consistently delivers both breathtaking speed and remarkable imagery. |
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Integrations Redshift supports the industry’s most popular 3D applications, offering seamless integration into your production pipeline. Redshift standalone supports all integrations – you can jump between any of the supported applications without any additional cost for each integration.
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Features
- Out of core geometry and textures – Redshift’s efficient memory management allows rendering of scenes containing hundreds of millions of polygons and TBs of texture data.
- Global Illumination – Achieve blazingly fast indirect lighting using biased point-based GI techniques, as well as brute-force GI.
- World-leading performance – Harnessing the raw power of the GPU and using intelligent sampling techniques makes Redshift the worlds fastest renderer.
- Proxies – The user can export groups of objects and lights to Redshift Proxy files which can be easily referenced by other scenes. Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
- Transformation and deformation blur – Redshift supports multi-step transformation blur and 2-step deformation blur.
- Volumetric rendering – Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them.
- Hair rendering with ‘Min Pixel Width’ – Thin hair can produce noisy renders. Redshift supports ‘MPW’ rendering which smooths out the look of thin and hard-to-sample hairs.
- Tessellation and displacement – Redshift’s tessellation supports edge and vertex creasing with separate UV smoothing control.
- Per-object flexibility – Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.
- Baking – Redshift allows for any type of AOV data to be baked out from individual objects.
- Command-line rendering – Users can export their scene and render it independently of their 3d app using the redshiftCmdLine tool.
- SDK – A C++ SDK is available for studios that require deeper integration of Redshift with their pipelines. Please contact us for more info.
- Altus Denoiser – Direct integration with the Altus denoiser from Innobright to further reduce render times while maintaining high quality clean images.
- Physically Based Materials – Flexible, production-ready shader, compatible with PBR workflows of Allegorithmic Substance and Unreal Engine.
- Ray switches – Control how materials behave for certain ray types. Useful for customizing GI or double-sided polygon shading.
- Hair shader – Accurately simulates light scattering off of and in hair with a physically principled model, yet offering artist-friendly controls.
- Dedicated skin shaders – Support for up to 3 layers of sub-surface scattering in a single shader for realistic looking skin.
- Round corners – Get smooth edges without requiring geometry tessellation. This technology is licensed from NVidia.
- Displacement mapping with ‘auto-bump’ – Add geometric and lighting detail to surfaces using displacement mapped height, vector textures or procedural shading nodes.
- No texturing limitations – Virtually unlimited number and size of textures regardless of VRAM. Built-in efficient UDIM/UVTile tiling support.
- Powerful shading attributes – Shaders can access per-vertex (weight maps, multiple UVs, etc) or per-object attributes for maximum flexibility.
- Sprite node – Render foliage and other opacity-cutout effects blazingly fast!
- Large variety of nodes – Redshift supports many dcc shading nodes for math, color ramps, color remaps and conversion, gamma and many others.
- Dome lights – Efficiently light an entire scene using image-based environment textures.
- Mesh lights – Use any mesh in the scene as a light source, with the same features and sampling efficiency as regular area lights.
- Volumetric lighting – Redshift lights can affect atmospheric volumetric fogging for the popular ‘God ray’ effect.
- Physical sun and sky – Natural-looking physical sun light and sky emulation.
- Physically correct lights – Full flexibility ranging from area lights to photometric/IES lights, ‘portal’ lights and texture-projected ‘gobos’.
- Multiple camera lens types – Fisheye, spherical, cylindrical cameras, lens distortion.
- VR – Stereo Spherical rendering for VR applications.
- Physical lens effects – Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.
- Deep and Layered EXR support – For 3d compositing and efficient management of AOVs.
- Many AOV Types – Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.
- Standard Surface – Redshift’s Standard Surface offers incredible realism with intuitive controls. Create surfaces via simple, industry-standard parameters, and translate materials from other rendering systems with ease.
- Redshift CPU – With the initial release of Redshift CPU, any Cinema 4D user can view, modify and build projects using Redshift – without the need for specialized graphics hardware or an extra subscription. Redshift CPU offers an interactive experience when developing the look of your project, and pixel-perfect compatibility with high-performance Redshift GPU rendering.
Trial Download
Download Redshift 14 Days Trial
You can now download Redshift for free and test it on your own computer with your own data before buying. It’s a free download.
HW Suggestions
Recommended System Specification
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In addition, NOVEDGE works with High Speed Computing to customize workstations to give you the perfect hardware for your design needs at a competitive price. Contact us to discuss pre-built and custom configuration workstations and laptops.
You can find our selection of high performance hardware products at this LINK.
Below you can try our free experimental AI Service, which makes computer hardware recommendations for selected design software products. Our goal is to make it as good as a first line support human person, and it can work for you 24/7. Please give us your feedback to help make this service as good as it can be.
If you need help with sales instead, we have an excellent human team that will be happy to help you find the products best fit your needs from our very large selection of standard and custom workstations and laptops. You can get in touch with them by email at [email protected] or phone at 1-415-848-9018.
Autodesk Civil 3D
Bluebeam
Cinema 4D
DraftSight
KeyShot
PTC Creo
PTC Mathcad
Revit
Rhino 3D
Sketch-Up
V-Ray
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