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What’s new
Explore the unexplored with V-Ray for 3ds Max: Go anywhere your imagination takes you. Create faster and render better than ever before. Easily populate your scenes with millions of 3D objects to create natural-looking landscapes and realistic environments. Generate detailed surfaces using repeating geometric patterns at no extra memory cost. Create beautiful custom skies with procedural clouds, collaborate in the Cloud, and much more.
Build worlds
Create anything imaginable with new tools, allowing you to quickly and easily build worlds – without limits.
Chaos Scatter Populate your scenes with millions of objects in just a few clicks. Our new scatter tool allows you to quickly and easily create forests, fields, crowds, and more, without using lots of memory. Download free 3D models and scatter presets from Chaos Cosmos to get started. |
V-Ray Enmesh Tile 3D geometry patterns across objects to create complex surfaces with lots of detail for stunning close-up shots. Enmesh is ideal for creating intricate panels, fences, fabrics, and so much more, and it uses much less memory than displacement or copying by hand. |
V-Ray Decal with Displacement You can now use V-Ray Decal to add displacement to any surface for even more realistic cracked walls, rocks, embossed lettering, and more. |
V-Ray Proxy Object Hierarchy Easily turn an individual object’s visibility on or off or override their material with the new V-Ray Proxy hierarchical view. Set custom order by name, and streamline your geometry exchange and custom library workflows. |
Collaborate as you create
Fast-forward your project’s reviews and approvals.
Chaos Cloud Collaboration Get rapid, consolidated feedback on your work’s progress. Upload your renders to Chaos Cloud Collaboration right from V-Ray’s Frame Buffer, and share your work with clients, team members, and other stakeholders for easy review, markup, and comments at any time. |
Streamline your workflow
Get the job done faster and save time to be creative.
Procedural clouds |
Finite dome light mode |
Faster UI draw times Get a smoother experience when working with shading networks. V-Ray’s materials and textures interface now comes with much faster load times. |
Light Mix light selection Easily access scene lights with the option to select them directly from the Light Mix interface. |
Texture batch load Add variety to your scene even faster than before and create shader variations in no time with the new texture batch load option inside VRayMultiSubTex. |
Shading – powered up
Speed up shading and create even more physically accurate materials.
Enhanced V-Ray Material energy preservation Render metals and rough reflective surfaces even more accurately using the new energy compensation method. |
Thin Film layer Easily create iridescent materials such as soap bubbles, oil spills, and more with the new Thin Film option available in the V-Ray Material. |
V-Ray Material Faster SSS Render translucent materials even faster with a brand-new V-Ray Material subsurface scattering mode. Plus, low-poly translucent objects render more smoothly. |
And more…
VFB Panorama Viewer Now you can preview your spherical panorama renders while rendering, right from your V-Ray Frame Buffer. |
Composition Guides Layer in VFB Fine-tune your scenes’ compositions without a separate application. With customizable overlays, the new composition guides layer in the VFB allows you to easily experiment and enhance your image compositions. |
Features
Rendering
- CPU and GPU Rendering – Powerful CPU and GPU rendering built for the demands of high-end production. V-Ray GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
- Denoising – Automatically remove noise and reduce render times with V-Ray or NVIDIA AI denoiser.
- Chaos Cloud – Render scenes directly to the cloud with a push of a button.
- Ready-to-render assets – The integrated asset library, Chaos Cosmos, enables you to search and add render-ready models, materials, and HDRI skies to your scene directly from the V-Ray toolbar. Cosmos assets have automatic level-of-detail, accurate scale, and can be used across 3ds Max, Rhino, and Revit.
- Resumable Rendering – You can stop your render at any point and pick up where you left off.
- Debug Shading – Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
- Native ACEScg support – Select industry-standard ACEScg for rendering with automatic color space adjustment for textures, dispersion, sun & sky, and light temperature colors.
- Intel® Open Image Denoise – Excellent for interactive rendering, Intel® Open Image Denoise cleans up noise fast and runs on any machine.
- Progressive caustics – V-Ray’s new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.
Lighting and Illumination
- Procedural clouds – Craft just the right cloudy sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system. Easily simulate a variety of cloud types and weather conditions, from partly cloudy to overcast. Render realistic stills, or dynamic timelapses.
- Multiple additive Dome Lights – You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.
- Finite dome light mode – Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of a dome light, and have full control over blend settings with the new finite mode.
- Adaptive Lights – Faster, cleaner and more accurate rendering in scenes containing many lights and image-based environment lighting.
- V-Ray Instancer lights distribution – More versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system.
- Atmospheric light contribution control – Improved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it.
- Lighting Analysis tools – Accurately measure the light levels in your scene using the lighting analysis tools.
- Accurate Lights – Simulate any type of natural, artificial, or image-based lighting with a wide range of light types.
- Global Illumination – Choose from several global illumination options – exact, approximate or a hybrid of both.
Cameras and Optical Effects
- Lens Effects – Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Fine-tune lens effects interactively while you render.
- Point & Shoot Camera – Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
- Photorealistic Cameras – Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
- Virtual Reality – Experience your project in virtual reality. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.
Materials
- Advanced material override – The new material override option preserves a scene’s original opacity, bump, refraction and self-illumination, giving you even more creative control.
- Auto-translation of Physical Materials – Autodesk’s Physical Materials are auto-translated to V-Ray materials without additional conversions.
- New V-Ray Material translucency – Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
- Improved V-Ray Material in viewport – Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.
- Physical Hair Material – Render more realistic-looking hair with accurate highlights. Use melanin color as a base and Glint and Glitter controls for additional highlights.
- Metalness – The V-Ray Material adds support for PBR shaders with the Metalness reflection controls.
- Physically Based Materials – From multilayered car paint to accurate subsurface scattering and in the aLsurface shader, you can create any material imaginable.
- V-Ray Toon Shader – Quickly add cartoon and cel-shading effects to your 3D projects.
- Chaos Scans Material Library support – 1000+ scanned materials. Import and render directly in V-Ray.
- Material manager – Efficiently browse from a library of over 500 render-ready materials including metals, glass, wood and more.
- Material presets – Save time creating common materials with presets for aluminum, chrome, glass and more.Presets for most used hair colors have also been added.
- Material previews – New rendered material swatches show you exactly what your materials will look like.
- Coat layer – Add reflective coatings directly in the updated V-Ray Material, saving you both material creation and rendering time vs. using Blend material.
- Sheen layer – Create soft microfiber fabrics like velvet, satin and silk with the new Sheen options in the updated V-Ray Material.
- Thin Film layer – Easily create iridescent materials such as soap bubbles, oil spills, and more with the new Thin Film option available in the V-Ray Material.
Textures
- Memory-efficient Textures – Work with production-ready, multi-resolution tiled textures from your favorite applications, like MARI, Mudbox and ZBrush.
- Triplanar Mapping – Quickly apply seamless textures without UVs.
- Rounded Corners – Generate perfectly smooth edges at render-time — with no extra modeling.
- Texture randomization – Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
- Stochastic texture tiling – Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
- V-Ray Dirt – Weathered streaks and dirt in crevices are easy with the enhanced V-Ray Dirt, which now employs both ambient and inner occlusion.
- New Sun and Sky model – Reproduce the subtleties of twilight when the sun is below the horizon with the new Sun and Sky model.
- Blue-noise sampling – Achieve better noise distribution with fewer samples.
Geometry
- Chaos Scatter – Populate your scenes with millions of objects in just a few clicks. The new scatter tool allows you to quickly and easily create forests, fields, crowds, and more, without using lots of memory. Download free 3D models and scatter presets from Chaos Cosmos to get started.
- V-Ray Enmesh – Tile 3D geometry patterns across objects to create complex surfaces with lots of detail for stunning close-up shots. Enmesh is ideal for creating intricate panels, fences, fabrics, and so much more, and it uses much less memory than displacement or copying by hand.
- Proxy Geometry – Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
- Clipper with Render-Time Booleans – Create complex cutaways and sections using any mesh object.
- Hair & Fur – Render realistic hair efficiently and flicker-free. V-Ray includes procedural fur, optimized hair shaders, and supports 3ds Max Hair And Fur, HairFarm and Ornatrix.
- Specialty Geometry – Create unique geometry like infinite planes, metaballs and isosurfaces, particles, and object cutaways with render-time booleans.
- V-Ray Decal – Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials. It’s ideal for quickly adding anything from stickers and labels to cracks, stains, and scratches. Add displacement for even more realistic results.
Atmospheric and Volumetric Effects
- Volume Rendering – Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volume grid caches from Houdini, FumeFX and Phoenix FD.
- Aerial Perspective – Simulate natural-looking skies with realistic atmospheric depth.
Render Elements
- Render Elements – Choose from nearly 40 unique beauty, utility and matte passes to give you more control over your rendered images in compositing.
- Cryptomatte – Auto-create ID mattes with support for transparency, depth of field and motion blur.
- Light Path Expressions – Use the behavior of light, rather than just geometry, to produce flexible masks for very efficient compositing. Built-in presets make getting started easy, while scripting is there for ultimate control.
Post-processing
- Light Mix – Create dozens of lighting scenarios from a single render. Interactively edit the color and intensity of lights, and see the results without rendering again. You can save your light mix settings, send the render elements to compositing, and update the light values in your scene.
- Layer compositor – Fine-tune and finish your renders in the new Layer Compositor. Combine render elements, set blending modes, and adjust colors without a separate post-processing app.
- Pixel-perfect masks in the V-Ray Frame Buffer – Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray’s masking render elements—Cryptomatte, MultiMatte, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.
- Sharpen/Blur layer in V-Ray Frame Buffer – V-Ray’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max.
Specs
Installation Requirements
In order to work properly, your copy of V-Ray Next for 3ds Max Workstation License requires:
Autodesk |
Support & Maintenance
A V-Ray Next for 3ds Max major version has active SOFTWARE SUPPORT & MAINTENANCE from its release date to the following next major release date. During the SOFTWARE MAINTENANCE stage Chaos will:
- Release minor updates including patches, bug fixes, service packs, enhancements, new minor features, and platform compatibility updates.
- Provide support and technical assistance to clients.
- Provide software builds for download.
Trial Download
V-Ray Free Trial Software Download
Download and test V-Ray before you make your purchasing decision.
Webinars
Latest V-Ray Next for 3ds Max Webinar from Novedge
Novedge Webinar #294: V-Ray NEXT for 3ds Max: The Next Generation of Rendering by Anastasia Zhivaeva
Tutorials
V-Ray Tutorials
You can find a collection of our favorite V-Ray Tutorials here:
HW Suggestions
Recommended System Specification
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Autodesk Civil 3D
Bluebeam
Cinema 4D
DraftSight
KeyShot
PTC Creo
PTC Mathcad
Revit
Rhino 3D
Sketch-Up
V-Ray
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