|
|
What’s new
Explore the unexplored with V-Ray for Houdini: V-Ray 6 adds support for Houdini 19.5, a fully-featured V-Ray Hydra delegate for Solaris, plus native support for Houdini’s ocean tools. New smart tools and performance enhancements help create anything imaginable, and you can deploy our new tool to optimize your scenes for even faster rendering. And much more…
Tight integration for a smooth workflow
Houdini 19.5 and Solaris support Make use of Houdini 19.5 features such as the Hydra Hair procedural, Solaris Render Region, and many more — now supported by V-Ray. Plus, a fully-featured V-Ray Hydra delegate for Solaris. |
Ocean rendering Create the perfect ocean waves with native support for Houdini’s ocean tools. With more control than ever before, you can render Houdini’s oceans faster, and without the need for texture baking. |
Smart tools to unleash creativity
Enhanced volumetric rendering Generate more realistic volumetric effects such as clouds, smoke, and more, with support for anisotropic scattering also known as Phase Function for volumetric rendering. Easily create masks for volumetrics with the new option to export Cryptomatte elements without using the Volumetric Geometry mode. |
Chaos Cosmos Bring your scenes to life with Chaos Cosmos, the free library of high-quality V-Ray content. With its collection of high-resolution materials, beautiful HDR environments, and render-ready 3D models such as plants, trees, bushes, and more, Chaos Cosmos is a great resource for your next project. |
Procedural clouds Customize just the right clouds for your environment without spending hours browsing through HDRI libraries. V-Ray Sun and Sky’s new procedural clouds system helps you achieve the perfect look and animate your clouds for impressive timelapses in a simple and memory-efficient way. |
V-Ray Decal with Displacement You can now use V-Ray Decal to add displacement to any surface for even more realistic cracked walls, rocks, scratched and rusty surfaces, embossed lettering, and more. You can also instance your Decals for an advanced material bombing workflow. |
V-Ray Enmesh Repeat geometry across the surface of an object in the most memory-efficient way possible. In just a few clicks, you can create complex surfaces with lots of detail such as chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more, as if geometry was a texture. |
Finite Dome Light mode Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of your light, and enjoy full control over blend settings with the new Finite Dome mode. |
Enhancements for faster rendering
Adaptive Bucket Splitting Bucket rendering is now faster than ever before with a clever new algorithm. Render bucket size is adapted for optimal utilization of your hardware and maximum memory-efficiency. |
Light Cache in IPR Now that V-Ray’s Interactive Production Renderer (IPR) output is identical to the production renderer’s, you can make better decisions while iterating designs. |
Faster rendering, and more V-Ray Environment Fog now renders up to 30% faster. Translucent material rendering is also up to two times faster thanks to V-Ray Material’s brand-new SSS mode. Plus, shorter time to first pixel and quicker VRscene generation for studio workflows utilizing Alembic and VDB caches. |
V-Ray Profiler Receive reports on the time spent calculating shaders and volumes in your scenes. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair V-Ray Profiler with the Memory Tracker, and you now have everything you need to monitor and optimize your projects. |
More options for faster and better shading
Thin Film layer Create realistic iridescent materials such as soap bubbles, oil spills, and more, with the new Thin Film option inside the V-Ray Material. |
Enhanced V-Ray Material energy preservation Render even more physically accurate reflections. Give your metals and other reflective surfaces an even more realistic look with the new V-Ray Material energy preservation updates. |
And more
Composition Guides Layer in VFB Easily fine-tune your images with the new composition guides layer in the VFB. Experiment with the customizable overlays to enhance your compositions without using a separate application. |
VFB Panorama Viewer Now you can preview your spherical panorama renders while rendering, right from your V-Ray Frame Buffer. |
Features
Rendering
- High-performance ray tracing – Powerful CPU and GPU-accelerated rendering built for the demands of high-end production.
- Volume rendering – Fast and accurate rendering of native Houdini volumes and OpenVDB caches.
- Multi-GPU production rendering – GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.
- Unified Workflow for Custom Attributes – Control custom attributes of geometry (including splines and particles) with the User Color node.
- V-Ray for Solaris – Collaborate more efficiently with our fully-featured V-Ray Hydra delegate. With V-Ray 6, we’ve added support for the latest Solaris lookdev, layout, and lighting features in Houdini 19.5.
- Render-ready content – Bring your scenes to life with Chaos Cosmos, our free library of high-quality V-Ray content. With a collection of high-resolution materials, beautiful HDR environments, and render-ready 3D models such as plants, trees, bushes, and more, Chaos Cosmos is a great resource for your next project.
- Ocean rendering – Create the perfect-looking ocean waves with native support for Houdini’s ocean tools. With more control than ever before, you can render Houdini’s Oceans faster, and without the need for texture baking.
- ACEScg Color Management – For color-accurate workflows, ACEScg has become the new standard for professional production. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. to the correct color space.
- Interactive Rendering – Interactive look development supported in the Houdini render view.
- Debug Shading – Isolate selected textures and materials to help debug large shading networks in IPR.
- Chaos Cloud rendering – Simple, one-click solution to submit jobs to render on the Chaos Cloud.
- Progressive caustics – Simulate how light interacts with reflective and refractive surfaces, and add a new level of realism to your renders with Progressive Caustics. It’s easy to set up and no longer requires a prepass.
- V-Ray Profiler – Get reports on the time spent calculating shaders and volumes in your scenes. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair V-Ray Profiler with the Memory Tracker, and you now have everything you need to monitor and optimize your projects.
Lighting
- Adaptive Lights – Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.
- Global Illumination – Highly optimized indirect lighting with V-Ray’s proprietary Light Cache and brute force GI methods.
- Light Instances – Instance lights with full control over per-instance light parameters, without affecting light link settings.
- Procedural clouds – Create just the right clouds for your environment without spending hours browsing through HDRI libraries. V-Ray Sun and Sky’s new procedural clouds system lets you achieve the perfect look and animate your clouds for impressive timelapses in a simple and memory-efficient way.
- Finite Dome Light mode – Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of your light, and have full control over blend settings with the new Finite Dome mode.
- Atmospheric light contribution control – Easily adjust how much an individual light illuminates the environment fog around it with newly added lighting controls.
- New Sun and Sky Model – A new Sun & Sky analytical model is more accurate and improves lighting at sunrise and sunset.
Materials
-
Material Stylesheets – Support for material overrides* based on groups, bundles and attributes.
*VEX and per-primitive string overrides such as texture randomization are not yet supported. - V-Ray Scene Material Overrides – Automatically import material node hierarchies from V-Ray® scene files and make changes in Houdini.
-
Physical Hair – Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.
*Currently supports hair as SOP geometry - PBR Materials – The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.
- Alsurface Material – Physically-based shader with built-in SSS controls, popular for rendering realistic skin.
- GPU Material Assignments – Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.
- Chaos Scans Material Library Support – 1000+ ultra-realistic physically scanned materials ready to import and render.
- Thin Film layer – Create realistic soap bubbles, oil spills, and more with the new Thin Film option in the V-Ray Material.
- Coat Layer – Add reflective coatings directly in V-Ray Material so you can render faster and more efficiently.
- Sheen Layer – Render soft microfiber fabrics like velvet, satin, and silk with new V-Ray Material sheen options.
- New translucent materials – The V-Ray Material has been upgraded by adding new translucency controls and built-in volumetric random walk subsurface scattering.
Textures
- Texture Baking – Create texture maps with all the lighting and material information for game assets and real-time environments. Multiple packed primitives, that share UV islands, can be baked without the need for further modifications.
- Randomized Textures and Colors – For more realistic textures and materials, add variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
- Custom Attribute Texture Paths – Simpler randomization of textures with support for per-face and per-primitive string attributes.
- Chaos Phoenix Foam Shader – Render realistic foam and bubbles in less time. Speed up your whitewater rendering with the Phoenix Foam Shader.
- Stochastic Texture Tiling – Automatically remove texture tiling artifacts with the new Stochastic tiling option on the VRayUVWRandomizer.
- Dirt and Weathering – Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
- Blue-noise sampling – Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
Geometry
- V-Ray Scene Exchange – Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.
- Instancing – Instance any object type (including volumes) using Packed Primitives, Instancer and “instancepath” attributes.
- Packed Primitives – Efficient handling of Houdini’s native packed primitives for instancing at render time.
- Alembic Support – Support for Houdini’s native Alembic layering, transformations, instancing and per-object material overrides.
- V-Ray Decal – Apply decals to any surface without altering the underlying material or adding UVs. The new V-Ray Decal makes it easy to add stickers, labels, cracks, stains, scratches, and more. Add displacement for even more realistic results.
- V-Ray Enmesh – Repeat geometry across the surface of an object in the most memory-efficient way possible. In just a few clicks, you can create complex surfaces with lots of detail like intricate chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more, as if geometry was a texture.
- Particles – Drive shader parameters such as color, alpha and particle size through custom per-point attributes.
- V-Ray Fur – Fast rendering of realistic fur and hair with V-Ray Fur.
- VRscene Unpacking – Directly import assets from other DCC tools without the need to rebuild materials.
- Massive Instancing – Memory efficient instancing of large hierarchies of objects.
Atmospheric & volumetric effects
- Environment Fog – Quickly simulate the effects of participating media such as fog and atmospheric dust.
- Aerial Perspective – Create natural-looking atmospheric depth as objects fade into the distance.
- Volume Instancing – Added support for instancing of volumetric effects.
- Fog transparency color – Perfect for underwater scenes, now you can easily tint the transparency color of your volumetric environment fog.
Render elements
- Render Elements – Render any set of lights (including wildcard selections) as separate render elements.
- Light Select Render Element – Render a wide variety of beauty, utility and matte passes for complete control in compositing.
- Custom AOVs – Smoother export of textures and procedural maps to custom render elements.
- Light Path Expressions – For better control in compositing, construct your own render passes. Output specific light contributions with timesaving presets or by writing custom expressions.
Post-processing
- Light Mix – Easily create different lighting scenarios without having to render again — save your light mix setup, send the layers to comp, and update the lights in the scene.
- Layer Compositor – With the VFB’s new Layer Compositor you can fine-tune your images — combine render passes, set blending modes, and adjust colors all within V-Ray.
- Masks in the V-Ray Frame Buffer – Fine-tune your images without re-rendering. Use render elements to make pixel-perfect adjustments to your rendered images.
HW Suggestions
Recommended System Specification
NOVEDGE is an authorized HP reseller that offers a wide range of professional quality notebooks and workstations to meet your hardware needs.
In addition, NOVEDGE works with High Speed Computing to customize workstations to give you the perfect hardware for your design needs at a competitive price. Contact us to discuss pre-built and custom configuration workstations and laptops.
You can find our selection of high performance hardware products at this LINK.
Below you can try our free experimental AI Service, which makes computer hardware recommendations for selected design software products. Our goal is to make it as good as a first line support human person, and it can work for you 24/7. Please give us your feedback to help make this service as good as it can be.
If you need help with sales instead, we have an excellent human team that will be happy to help you find the products best fit your needs from our very large selection of standard and custom workstations and laptops. You can get in touch with them by email at [email protected] or phone at 1-415-848-9018.
Autodesk Civil 3D
Bluebeam
Cinema 4D
DraftSight
KeyShot
PTC Creo
PTC Mathcad
Revit
Rhino 3D
Sketch-Up
V-Ray
If you do not get a satisfactory answer try to rephrase the question in a more specific/detailed way
This service is a prototype and therefore it may return incorrect or incomplete answers. Furthermore, Artificial Intelligence is intrinsically prone to occasional mistakes, misunderstandings, and incomplete answers at least as much as human intelligence is.
This experimental service is offered as is and free of charge as a demonstration of the capabilities of Artificial Intelligence as an automated tool for support. Although the information found on this system has been produced and processed from sources believed to be reliable, no warranty, express or implied, is made regarding accuracy, adequacy, completeness, legality, reliability, or usefulness of any information.