V-Ray 6 for Maya — create without limits.Generate complex geometric surfaces for stunning close-up shots at no extra memory cost. Create custom skies for your environments with ease. Take your product design and HDRI renders to the next level. Speed up your projects’ reviews and approvals by taking them to the cloud. Get data to optimize your scenes for even faster rendering. Free up your creative time with a number of workflow and performance enhancements. And more. |
What’s New
Give yourself total creative freedom – Powerful, new tools allow you to build anything imaginable.
V-Ray Enmesh Create complex surfaces with lots of detail for stunning close-up shots. With Enmesh, you can repeat geometry across the surface of an object at no extra memory cost. Start treating geometry like a texture, creating intricate chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more. |
Finite Dome light mode Elevate your product design and HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light. Set the scale of your light, and have full control over blend settings with the new Finite Dome mode. |
Procedural clouds Craft just the right cloudy sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system. No need to settle for a static HDR or a cloudless sky. Now, you can easily simulate a variety of cloud types and weather conditions, from partly cloudy to overcast. Render realistic stills or dynamic timelapses. |
V-Ray Decal with Displacement You can now use V-Ray Decal to add displacement to any surface for even more realistic cracked walls, rocks, scratched and rusty surfaces, embossed lettering, and more. |
Streamline your workflow – Fast-forward your project’s reviews and approvals. Easily monitor and manage your scenes’ performance, and more.
Chaos Cloud Collaboration Get rapid, consolidated feedback on your work’s progress. Upload your renders to Chaos Cloud Collaboration right from V-Ray’s Frame Buffer, and share your work with colleagues and clients to add comments and annotations, see panorama views and more — from anywhere in the world. |
Faster rendering V-Ray Environment Fog now renders up to 30% faster. Translucent material rendering is also up to 2x faster thanks to V-Ray Material’s brand-new Illumination mode. Plus, scenes featuring thousands of instances now render more efficiently. |
V-Ray Profiler Get reports on the time spent calculating shaders and volumes in your scenes. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair V-Ray Profiler with the Memory Tracker, and you now have everything you need to monitor and optimize your projects. |
Light Cache in IPR Make better decisions while iterating designs with V-Ray’s Interactive Production Renderer (IPR) output now being identical to the production renderer. |
Enhanced USD support Experience a USD workflow that’s smoother than ever. We’ve added support for the latest MayaUSD version as well as new enhancements for OpenVDB volumes and V-Ray material exports, promoting an easy exchange with Solaris and USD-powered pipelines. |
Background Chaos Cloud submissions You now have uninterrupted access to Maya when submitting to Chaos Cloud Rendering, so you can continue working. |
Shade faster and better – Speed up shading and create even more physically accurate materials.
Thin Film layer Create realistic soap bubbles, oil spills, and more with the new Thin Film option in the V-Ray Material. |
Enhanced V-Ray Material energy preservation Render even more physically accurate rough metals and other reflective surfaces with enhanced V-Ray Material energy preservation. |
And more…
Composition Guides Layer in VFB Fine-tune your scenes’ compositions without a separate application. With customizable overlays, the new composition guides layer in the VFB allows you to easily experiment and enhance your image compositions. |
VFB Panorama Viewer Now you can preview your spherical panorama renders while rendering, right from your V-Ray Frame Buffer. |
Features
Rendering
- Extended USD support – Work natively with USD to exchange information between DCC tools. Load and edit large amounts of data in no time.
- ACEScg Color Management – For color-accurate workflows, ACEScg has become the new standard for professional production. When ACEScg is enabled, V-Ray automatically converts the colors of textures, light temperatures, sun and sky, etc. to the correct color space.
- CPU and GPU Rendering – Highly-optimized CPU and GPU rendering for the best combination of fast rendering and superior image quality. V-Ray® GPU CUDA renders on CPUs as well as GPUs to take full advantage of all hardware.
- Denoising – Cut render times by up to 50% with the V-Ray denoiser, or use the denoiser plugin for Nuke in post production. The NVIDIA AI denoiser is also available for rendering and delivers a noise-free image instantly in V-Ray IPR.
- Ready-to-render assets – Chaos Cosmos is a free library of high-quality V-Ray content to help bring your scenes to life. With a collection of high-resolution materials, beautiful HDR environments, and render-ready 3D models such as plants, trees, bushes, and more, Chaos Cosmos is a great resource for your next project.
- Resumable Rendering – Continue your render where you left off or iteratively refine quality.
- Debug Shading – Render isolated textures and materials in large shading networks in IPR.
- V-Ray Profiler – Get reports on the time spent calculating shaders and volumes in your scenes. Locate all hot spots in your scene and optimize pipelines for even faster rendering. Pair V-Ray Profiler with the Memory Tracker, and you now have everything you need to monitor and optimize your projects.
- Memory Tracking – Easier to optimize your scene with new memory usage reports for textures and objects for V-Ray and V-Ray GPU.
- Distributed Rendering – V-Ray supports rendering over multiple computers — utilizing all available machines to make creative decisions faster.
- Chaos Cloud – Render scenes directly to the cloud with a push of a button.
- Automated Shading Sampling – V-Ray automatically determines the shading sampling in the scene, so you can spend more time on being creative, without worrying about settings.
- Render Output – V-Ray supports many single-channel and multi-channel formats, including Deep images.
Lighting & illumination
- Adaptive Lights – Faster and more accurate rendering algorithm that speeds up rendering in scenes with many lights.
- Accurate Lights – Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
- Global Illumination – Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
- Procedural clouds – Craft just the right cloudy sky for your environment in just a few clicks with V-Ray Sun and Sky’s new procedural clouds system.
Cameras and optical effects
- Lens Effects – Fast and accurate simulation of real-world camera lens effects like bloom and glare with dust and scratches. Available as a Nuke plugin to add directly in compositing.
- Point & Shoot Camera – Perfect renders are as easy as taking a snapshot with the Automatic Exposure and White Balance settings.
- Photorealistic Cameras – Real-world camera controls let you work like a photographer. Render images with detailed depth of field and cinematic motion blur.
- Virtual Reality – Experience your project in virtual reality. Create content for popular VR headsets with 6×1 cubic and spherical stereo camera types.
Materials
- New V-Ray Material translucency – Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric random walk subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
- Physical Material – Create any type of physically-based material with multiple layers.
- Unique Shaders – Choose from a collection of specialty and purpose-built shaders for SSS, hair, car paint, utility shaders and more
- Alsurface Material – General-purpose shader with layered SSS and glossy fresnel reflections — popular for skin.
- Physical Hair Material – Render more realistic-looking hair with accurate highlights and glint and glitter controls.
- Metalness – The V-Ray Material supports PBR shaders with Metalness reflection controls.
- V-Ray Toon Shader – Easily create non-photorealistic, cartoon and cel-shading effects.
- Shading Languages – V-Ray Supports OSL and GLSL shaders, as well as NVIDIA’s universal Material Definition Language format.
- Chaos Scans Material Library support – 1000+ scanned materials. Import and render directly in V-Ray.
- Material Presets – Save time creating common materials with presets for aluminum, chrome, glass and more.
Textures
- Stochastic Tiling – Automatically remove texture tiling artifacts with the new Stochastic tiling option in the VRayUVWRandomizer.
- Dirt and Weathering – Give surfaces a weathered look. With the improved V-Ray Dirt texture, you can add dirt to cracks and crevices, create procedural streaks, or cover an entire surface.
- Blue-noise Sampling – Blue-noise shows less noise but with the same amount of samples. As your render resolves, depth of field and motion blur will appear smoother with less samples.
- Memory-Efficient Textures – Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
- Triplanar Mapping – Quickly apply seamless textures without UVs.
- Texture Randomizations – Add variety to your scene with the new VRayUVWRandomizer map and enhanced VRayMultiSubTex controls.
- Bercon Noise – Better control in both the noise and fractal type with the V-Ray Bercon Noise Texture.
- Texture Baking – Create texture maps with all the lighting and material information for your scene objects.
Geometry
- V-Ray Decal – Apply decals to any surface without altering the underlying material or adding UVs. The new V-Ray Decal makes it easy to add stickers, labels, cracks, stains, scratches, and more. Add displacement for even more realistic results.
- V-Ray Enmesh – Create complex surfaces with lots of detail for stunning close-up shots. With Enmesh, you can repeat geometry across the surface of an object at no extra memory cost. Start treating geometry like a texture, creating intricate chain mail, car grilles, metal grids, panels, fences, fabrics, and so much more.
- Proxy Geometry – Render massive scenes with proxy objects. V-Ray proxies also support layered alembic files and efficiently replace complex scene geometry and load only at render time.
- Layered Alembic Support – Supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.
- Hair & Fur – Render realistic hair with support for Maya hair and fur, procedural V-Ray Fur, XGen, Ornatrix, and Yeti.
- Rounded Corners – Generate perfectly smooth edges at render-time — with no extra modeling.
- VRayscene Assests – Offload entire scenes to our .vrscene format and reuse them as assets containing geometry, animation, materials, textures and lights.
- Specialty Geometry – Create unique geometry like infinite planes, isosurfaces, particles, and object cutaways with render-time booleans.
Atmospheric & volumetric effects
- Volume Rendering – Render fog, smoke and atmospheric effects that respond correctly to light. Bring in volumes from Houdini, FumeFX, Chaos Phoenix and OpenVDB caches.
- Aerial Perspective – Blazing fast simulation of natural-looking skies with realistic atmospheric depth.
Render elements
- Render Elements – Output a complete set of beauty, utility, and matte passes for total control in compositing.
- Light Path Expressions – Output any lighting contributions with Light Path Expressions for fine-grained control in compositing. Use boolean operations to easily combine LPEs, or quick start with built-in presets.
- Cryptomatte – Automatically generate ID mattes with support for transparency, depth of field and motion blur.
Post-processing
- Light Mixing – Explore different lighting options from a single render. Interactively adjust lights, without rerendering with the LightMix render element.
- Layered Compositing – The new Layer compositor lets you fine-tune your images directly in the V-Ray Frame Buffer — without the need for a separate post-processing app.
- Blur and Sharpen in the VFB – Adjust the detail of your renders using the new Blur and Sharpen layers, built right in the V-Ray Frame Buffer, for even more artistic control. And save time with batch image processing.
HW Suggestions
Recommended System Specification
NOVEDGE is an authorized HP reseller that offers a wide range of professional quality notebooks and workstations to meet your hardware needs.
In addition, NOVEDGE works with High Speed Computing to customize workstations to give you the perfect hardware for your design needs at a competitive price. Contact us to discuss pre-built and custom configuration workstations and laptops.
You can find our selection of high performance hardware products at this LINK.
Below you can try our free experimental AI Service, which makes computer hardware recommendations for selected design software products. Our goal is to make it as good as a first line support human person, and it can work for you 24/7. Please give us your feedback to help make this service as good as it can be.
If you need help with sales instead, we have an excellent human team that will be happy to help you find the products best fit your needs from our very large selection of standard and custom workstations and laptops. You can get in touch with them by email at [email protected] or phone at 1-415-848-9018.
Autodesk Civil 3D
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Sketch-Up
V-Ray
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